
Crushing Force
A downloadable game for Windows
(CW: Crushing Force contains fetish content, Such as Gas, Vore, BBW/BHM, Crushing, and more)
Crushing force is a fat fur fighting that I've been working on for a few years. Get ready to Crush your opponents with Force! Featuring all kinds of body shapes and fighting styles! Featuring 30 Characters of mine and many guests!
The game features an arcade mode and a final boss, And it's fully playable on Local Multiplayer or vs CPU.
The game is currently not\ finished and will keep getting updates and additions, such as new characters and original stages and assets.
ChangeLogs:
2/8/2025 - Release on Itch.io
2/9/2025 - Updated files to lower difficulty at lower levels. Credits added
6/26/2025 - Added New Stage - Club Electric, Rebalancing of all characters, Added reverse compatibility to MUGEN with all characters.
6/28/2025 - Changed music for Electric Club stage
If you like this project and want updates, WIP, and/or experimental builds please join my Patreon. Please have a Discord account since that's how I distribute its content.
7/30/2025 - Changed starting difficulty to 2
11/21/2025 - Added two more characters
11/22/2025 - Fixed the amount of advantage that Hawlsera had on their skull projectile; Mugen character Compatibility confirmed (but please use Ikemen or separate your builds!)
11/25/2025 - Fixes for various previous issues.
| Updated | 7 days ago |
| Status | In development |
| Platforms | Windows |
| Rating | Rated 4.7 out of 5 stars (52 total ratings) |
| Author | Kazecat |
| Genre | Fighting |
| Tags | Adult, Animation, bbw, facesitting, Furry, gassing, Hand-drawn, Local multiplayer, weight-gain |
| Average session | A few seconds |
| Languages | English |
| Multiplayer | Local multiplayer |
| Player count | 1 - 2 |
Download
Click download now to get access to the following files:
Development log
- 11/21/2025 Changes18 days ago
- 6/26/2025 ChangesJun 26, 2025





Comments
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Mark this as a momentous day, as I have successfully made it possible to play Crushing Force on my Steam Deck.
Let’s GOOOOOO!!!
Just saw some footage of Kimiko on YouTube and was wondering where I could find access to her? Patreon, discord etc.
Patreon. She's really early.
Just saw the new finishing animations for Jiggly and Tom. Keep up the Good Work.
Im unsure if my game even updated correctly, i dont see the new characters in th roster at least, nor have ive even see the sorta new map/stage from months ago, am i doing something wrong or am i just stupid?
All you gotta do is download the files and run it. So unless you're playing the old files. Things should be updated.
Still nothing, all there is just the same characters and all 16 maps

the notif literally says its up to date
This makes no sense. I've updated the files multiple times. are there multiple download links I'm not aware of or something.
small question is it possible to add controller suport? (it just feels way to wierd to play a fighting game on keyboard)
It's meant for controllers! If it doesn't work by default, go to options and set the joystick config.
oh i didnt knew!
Hello, will there be any new characters this year? + I wanted to ask if there's a chat channel where we can play together
There is a fan discord and official discord that you can use for match making.
you know what would be funny?
IF WE HAD A ACTUAL COMPETITIVE EVENT WITH A PRIZE POOL
id love to watch a tornument of C Force xD
What's the button for fullscreen?
Alt + enter
Thx
what are the new moves for the old charters?
I know at least one is a new move for armoa called pole-cat-astrophe, it's basically a slow moving projectile that you can charge up for more damage, basically it's kind of like a moving version of her stinkosho.
Although this update also reverted her back to a charge character for some reason, so now her somersault spray anti-air is almost impossible to pull off.
She was originally a charge character. I decided to stick with my intitial design for her.
Can you try to make a android version?
gonna be honest with ya that would be very hard to play.. if you tought manual imputs on keyboard was hard try to do that on a phone
Naw, I'm just using Ikemen so I'm not sure even how to do that. Plus its not design for a phone, you're gonna want a controller.
oooooh Kaze guess what
What?
Hippo butt
didnt know you replied until now, but i got a drawing tablet
How much longer until Macchiato I can’t wait
They are out now!
what is the s buttom
S is start.
Hey quick question, on the patreon discord, is there matchmaking and game discussion with other players? Haven't been able to find other people to play this with, and if there's people there, I'd totally support the patreon to join!
This is a role to help make matchmaking easier. But no guarantees that you'll find one.
Fair enough, but I was just wondering if there's other people looking to play there and from the sounds of it, it seems like a yes!
I hope it’s soon
When will jigglys new victory dance be added in?
Yes! Once Macchiato is released.
Hi Kaze 👋
Aroma has 4 super arts. How do I perform them?
I have another MUGEN (Everything vs. Everything), but I don't have all of the characters in your game. Where can I download Shenzel's characters?
From Shenzel's Patreon.
Do I need to become a member before downloading them?
Pa cuando agregas a Beth
That's one of Shenzel's characters. Where can I download them?
I'm having issues with the audio for some reason I can't hear anything. How do I fix it?
I've never heard of that issue. Check your volume settings and Windows volume mixer
I have the ingame volume set to max along with bgm and sfx, and it doesnt seem to show up on volume mixer. I don't know why but this problem only occurs on the game and nothing else.
Does how many supers does Jumba have??
Jumba has three supers:
Deceptive Derriere Forward - 236236 + K or 236 + 3K
Deceptive Derriere Backward - 214214 + K or 214 + 3K
Sizeable Slashes - 360 + P or 6321463214 + P
LV3
Eclipse Izuna Drop (air only) 360 + P or 63214 + 3P
Me trying to pull off Jumba's HCB+3P super art (I still couldn't get it)
Try going to practice mode to pull it off, and you can do all supers two ways, so find the way that's easier for you. You can check their movelist in-game as well.
I need to ask, do you know how to get this game working on Steam deck? Its my best way of playing the game atm
Yes, I also use a steam deck. All you have to do is enable compatibility, and choose pretty much any version of proton.
I must be doing something wrong cause I did exactly that yet its not working
That works for me with no issue. Make sure nothing is missing when you move the files over and that you're playing it with a version of proton compatibility.
I got it now, I needed to Proton Hotfix
okay i just need to know how to switch the skins on the characters like what are the controls i don't have a fight stick, but i do have a xbox controller
The character palette is based on which button you press to choose them.
oh that makes since, thanks
Several characters have more palettes than just the usual 6 too.
If you hold Start/Taunt while pressing one of the ABCXYZ buttons, you can get the extra palettes. If it doesn't work, it just means that character doesn't have them yet.
"I have an idea that could take Crushing Force even further. Right now, the game is in a retro 2D pixel art style using Ikemen GO, which is great for fans of classic fighting games. However, I thought it could also have a parallel version built in Unreal Engine — with realistic 2.5D graphics, similar to modern games like Mortal Kombat. That way, the game could also appeal to players who prefer modern visuals and animations.
I imagine creators like Squiddy62 and Shenzel, who already make compatible characters, and the owners of guest characters from the FA community (some of whom already voice their characters in the retro version) could join forces as a team. Together, they could work on both versions — retro and modern — attracting more fans from both worlds.
Of course, I understand that everyone has their regular jobs, so the project could grow slowly, but I believe it would have great potential. The textures and style could be kept consistent so Crushing Force maintains its identity, and creators could even release their characters in both versions on Patreon. I think this could be a great way to expand the project and reach a much larger audience."
That's a whole other game my guy. That will require a different set of programming and artistic skills.
not sure if it's something with the monitor resolution but the pre-fight text that show up on certain matchups isn't displaying correctly
It will be fixed in next patch. We just got that working recently.
this game better than third strike on my momma
let's hope this game's gonna be at evo next year
Please list what the actual buttons are in the button config instead of just ABCXYZ
That will also be fixed next update. But just so you know ABC are kicks and XYZ are punches.
I've noticed that Texas's input for the alternate Jesse-Jane Assist 0ptions (HP + HK + either UP/DOWN) have an extremely tight window to execute (I think its literally one frame lol) In my just about 20 minutes of gameplay, I've only managed to get the anti-air version once, and while this is definitely a skill issue, I'd think it'd be pretty cool if you could extend this leniency in the next update! I tried altering the games code with fighter factory to extend the time, but changing the "Assist" input time to 10 frames doesn't change much.
I used fighter factory before to make Jumbo's inputs slightly easier too. (you have to input specifically F, D, B, and U instead of any of the diagonal directions or it wouldn't go through, I'd also think it would be cool if you could just have the ability to input diagonals too without having to change the games code!) And I haven't gone through most the roster yet, but I'm sure some characters also have minor input issues from what little I've touched of them, but nothing major I've found so far.
Just think it's super important to fix this for Texas though, because a 1 frame window feels a bit too tight to be reliable!
Side note: Texas is still fun as hell though lol, just feel bad missing a small part of her toolkit. Also had to change the leniency for the Georgia Grab input like I did with Jumba!
P.S: If it makes a difference, I play on keyboard, so that may affect inputs in general, but shouldn't make a huge difference!
1. Well, you don't have to be grounded to do the command. Up+HP+HK can be buffered, or you can do it in the air. I don't have any difficulty with this input, so maybe I'm missing something.
2. It's lenient by choice; the game is just looking for the 4 key directions of a 360° rotation. So Up-Back, Up, and Up-Foward all count as the Up portion of it. There are also alternate ways to do Jumbo's super.
1. You could do it in the air, but holding down a direction prevents you from doing the HP+HK movement in general, so for example, when holding down, you can't call an assist, hence the one frame problem.
2. Out of what I've seen, that's not really true? Previously I had to hit specifically U, F, D, B (or in any starting position) and not any of the diagonals until I changed the code to have that 8-way leniency (Using the $(direction) option). Similar situation with the half-circle into 3p, but that's more a personal issue since the game needs to detect the release of back first which isn't a problem for controllers ofc, but is for keyboard.
or maybe i have a skill issue lol
1. Alright, Texas Up +HP + HK can be done in air or by buffering, but I will increase the time players have for the command and allow it to cancel prejump animation.
2. Well, I thought I did, but I adjusted Jumbo to have the same leniency as other command grab inputs.
These will be in the next update.
Glad to hear!
even tho i dislike fart fetish stuff, pastilla is my favorite and i put my heart and soul to know how to play as her
You guys hear about the game purging going around in both Itch and Steam. Hope this link doesn’t get taken down.
Same here.
keep it up.. ignore there pleads.. they can say whatever they want but they cant force us.. gamers around the globe are fighting against them and they shall not stop till we have won
Is there any way I can play this on mobile?
I recommend putting it on a steam deck or any handheld PC.
The EX version is the one that does that. Press 2 buttons for that.
It's kinda impossible to beat jumbo and jumba as other except Zafta (cuz as giraffe girl you just can use breakdancing move and defeat those elephant bast*rds. I defeat everyone as Ra, some enemies was difficult but jumbo is too difficult to defeat)
Jumba is just a matter keeping your anti air options open and keeping track of where she comes from. Jumbo is difficult, try to approach him from the air in order to not get grabbed as much and if you start a combo that's getting blocked have a plan to get out so that he can't grab you once you're done. Also, who do you usually play as? Some characters have an easier time than others.
Usually, i can say, playin as Noah and began play as Ra, but gettin stuck on those elephants. Cuz of that i use "continue" and jst breakfancin them
I see, both those characters are a little hard to play and awkward at times. For the Noah Jumbo matchup I found using your arrows while in the air is a pretty good move, Jumbo can easily use his ground pound if you charge on the ground (unless he's otherwise occupied) and dashing into him is going to get you grabbed, I find it's best to summon and then fire some arrows, if you hit him then either use your lvl1 super arrow or rapid fire arrows to keep pressure up. Up closer your uppercut is really great, as are all your HK summons.
For Jumba, just spam orb of love, you throw it at the perfect angle to catch her in the air, it deals solid damage for a projectile, grounds her and can be followed up with a number of moves (low HK summon is great), your uppercut is also a great anti air and deals solid damage too. Generally as Noah, you also want to try and capatalize on grounded enemies as much as possible by timing arrows to hit them when they get up, even if they block it still buys you time to reposition/summon/fire more arrows. Also be wary of your wakeup uppercut, it's really great, but try to only use it if someone is right on top of you, it's easy to start spamming the buttons, whiff the wakeup attack and then get grabbed or comboed all over again.
As for Ra, I found just using his really long heavy attacks to be great against Jumbo, I've won against him like 5 times in a row just spamming HP-HK. He can't do much about it since it's too much damage to approach, it knocks back quite a bit and, he can't reposition well.
Ra does really struggle against Jumba though, I'd advise mostly using his light kick DP to try and hit her out of the air without going too high yourself, as you have zero chance of contesting her in the air, also the light unstable nebula is really great with the black hole it leaves, as it damages her and can be detonated to stop her in her tracks. Comet is also great if you need to rush in, try to avoid warping unless you need to dodge something and she's besides you, it won't let you outrun her.
Ok. Thx. Those two characters are interesting. BUt i still do't understand. IS kazecat draw them? Or not? I just haven't noticed any arts with them
Ra was drawn by Kaze but isn't one of his characters, I think he was also a fairly early character in the game. I'm not sure if Noah (and Montana for that matter) were drawn by Kaze, or their owner Sharb/squiddy62.
I frickin did it! I began play as Ra, but got defeated and choosed Noah. AFTER THAT I FRICKIN JUST DESTROYED JUMBO AND JUMBA AND AFTER SO MUCH TRIES I DEFEATED SARJIRI!
Is there a way to run ikemen engine through winlator? Heard it was possible to play windows games through it but I don't know how.
Enorma's revolver attack (and possibly her other moves) hitbox or whatever seems unfair against Noah and Rapid, they simply get hit with every shot when it should just pass over them
If it passed over them that would be the unfair part. However, if you duck, as anyone, you won't be hit.