
Crushing Force
A downloadable game
(CW: Crushing Force contains fetish content, Such as Gas, Vore, BBW/BHM, Crushing, and more)
Crushing force is a fat fur fighting that I've been working on for a few years. Get ready to Crush your opponents with Force! Featuring all kinds of body shapes and fighting styles! Featuring 30 Characters of mine and many guests!
The game features an arcade mode and a final boss, And it's fully playable on Local Multiplayer or vs CPU.
The game is currently not\ finished and will keep getting updates and additions, such as new characters and original stages and assets.
ChangeLogs:
2/8/2025 - Release on Itch.io
2/9/2025 - Updated files to lower difficulty at lower levels. Credits added
6/26/2025 - Added New Stage - Club Electric, Rebalancing of all characters, Added reverse compatibility to MUGEN with all characters.
6/28/2025 - Changed music for Electric Club stage
If you like this project and want updates, WIP, and/or experimental builds please join my Patreon. Please have a Discord account since that's how I distribute its content.
7/30/2025 - Changed starting difficulty to 2
Updated | 12 days ago |
Status | In development |
Rating | Rated 4.6 out of 5 stars (47 total ratings) |
Author | Kazecat |
Genre | Fighting |
Tags | Adult, Animation, bbw, facesitting, Furry, gassing, Hand-drawn, Local multiplayer, weight-gain |
Average session | A few seconds |
Languages | English |
Multiplayer | Local multiplayer |
Player count | 1 - 2 |
Download
Click download now to get access to the following files:
Development log
- 6/26/2025 Changes65 days ago
Comments
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not sure if it's something with the monitor resolution but the pre-fight text that show up on certain matchups isn't displaying correctly
It will be fixed in next patch. We just got that working recently.
this game better than third strike on my momma
let's hope this game's gonna be at evo next year
Please list what the actual buttons are in the button config instead of just ABCXYZ
That will also be fixed next update. But just so you know ABC are kicks and XYZ are punches.
I've noticed that Texas's input for the alternate Jesse-Jane Assist 0ptions (HP + HK + either UP/DOWN) have an extremely tight window to execute (I think its literally one frame lol) In my just about 20 minutes of gameplay, I've only managed to get the anti-air version once, and while this is definitely a skill issue, I'd think it'd be pretty cool if you could extend this leniency in the next update! I tried altering the games code with fighter factory to extend the time, but changing the "Assist" input time to 10 frames doesn't change much.
I used fighter factory before to make Jumbo's inputs slightly easier too. (you have to input specifically F, D, B, and U instead of any of the diagonal directions or it wouldn't go through, I'd also think it would be cool if you could just have the ability to input diagonals too without having to change the games code!) And I haven't gone through most the roster yet, but I'm sure some characters also have minor input issues from what little I've touched of them, but nothing major I've found so far.
Just think it's super important to fix this for Texas though, because a 1 frame window feels a bit too tight to be reliable!
Side note: Texas is still fun as hell though lol, just feel bad missing a small part of her toolkit. Also had to change the leniency for the Georgia Grab input like I did with Jumba!
P.S: If it makes a difference, I play on keyboard, so that may affect inputs in general, but shouldn't make a huge difference!
1. Well, you don't have to be grounded to do the command. Up+HP+HK can be buffered, or you can do it in the air. I don't have any difficulty with this input, so maybe I'm missing something.
2. It's lenient by choice; the game is just looking for the 4 key directions of a 360° rotation. So Up-Back, Up, and Up-Foward all count as the Up portion of it. There are also alternate ways to do Jumbo's super.
1. You could do it in the air, but holding down a direction prevents you from doing the HP+HK movement in general, so for example, when holding down, you can't call an assist, hence the one frame problem.
2. Out of what I've seen, that's not really true? Previously I had to hit specifically U, F, D, B (or in any starting position) and not any of the diagonals until I changed the code to have that 8-way leniency (Using the $(direction) option). Similar situation with the half-circle into 3p, but that's more a personal issue since the game needs to detect the release of back first which isn't a problem for controllers ofc, but is for keyboard.
or maybe i have a skill issue lol
1. Alright, Texas Up +HP + HK can be done in air or by buffering, but I will increase the time players have for the command and allow it to cancel prejump animation.
2. Well, I thought I did, but I adjusted Jumbo to have the same leniency as other command grab inputs.
These will be in the next update.
Glad to hear!
even tho i dislike fart fetish stuff, pastilla is my favorite and i put my heart and soul to know how to play as her
You guys hear about the game purging going around in both Itch and Steam. Hope this link doesn’t get taken down.
Same here.
keep it up.. ignore there pleads.. they can say whatever they want but they cant force us.. gamers around the globe are fighting against them and they shall not stop till we have won
Is there any way I can play this on mobile?
I recommend putting it on a steam deck or any handheld PC.
The EX version is the one that does that. Press 2 buttons for that.
It's kinda impossible to beat jumbo and jumba as other except Zafta (cuz as giraffe girl you just can use breakdancing move and defeat those elephant bast*rds. I defeat everyone as Ra, some enemies was difficult but jumbo is too difficult to defeat)
Jumba is just a matter keeping your anti air options open and keeping track of where she comes from. Jumbo is difficult, try to approach him from the air in order to not get grabbed as much and if you start a combo that's getting blocked have a plan to get out so that he can't grab you once you're done. Also, who do you usually play as? Some characters have an easier time than others.
Usually, i can say, playin as Noah and began play as Ra, but gettin stuck on those elephants. Cuz of that i use "continue" and jst breakfancin them
I see, both those characters are a little hard to play and awkward at times. For the Noah Jumbo matchup I found using your arrows while in the air is a pretty good move, Jumbo can easily use his ground pound if you charge on the ground (unless he's otherwise occupied) and dashing into him is going to get you grabbed, I find it's best to summon and then fire some arrows, if you hit him then either use your lvl1 super arrow or rapid fire arrows to keep pressure up. Up closer your uppercut is really great, as are all your HK summons.
For Jumba, just spam orb of love, you throw it at the perfect angle to catch her in the air, it deals solid damage for a projectile, grounds her and can be followed up with a number of moves (low HK summon is great), your uppercut is also a great anti air and deals solid damage too. Generally as Noah, you also want to try and capatalize on grounded enemies as much as possible by timing arrows to hit them when they get up, even if they block it still buys you time to reposition/summon/fire more arrows. Also be wary of your wakeup uppercut, it's really great, but try to only use it if someone is right on top of you, it's easy to start spamming the buttons, whiff the wakeup attack and then get grabbed or comboed all over again.
As for Ra, I found just using his really long heavy attacks to be great against Jumbo, I've won against him like 5 times in a row just spamming HP-HK. He can't do much about it since it's too much damage to approach, it knocks back quite a bit and, he can't reposition well.
Ra does really struggle against Jumba though, I'd advise mostly using his light kick DP to try and hit her out of the air without going too high yourself, as you have zero chance of contesting her in the air, also the light unstable nebula is really great with the black hole it leaves, as it damages her and can be detonated to stop her in her tracks. Comet is also great if you need to rush in, try to avoid warping unless you need to dodge something and she's besides you, it won't let you outrun her.
Ok. Thx. Those two characters are interesting. BUt i still do't understand. IS kazecat draw them? Or not? I just haven't noticed any arts with them
Ra was drawn by Kaze but isn't one of his characters, I think he was also a fairly early character in the game. I'm not sure if Noah (and Montana for that matter) were drawn by Kaze, or their owner Sharb/squiddy62.
I frickin did it! I began play as Ra, but got defeated and choosed Noah. AFTER THAT I FRICKIN JUST DESTROYED JUMBO AND JUMBA AND AFTER SO MUCH TRIES I DEFEATED SARJIRI!
Is there a way to run ikemen engine through winlator? Heard it was possible to play windows games through it but I don't know how.
Enorma's revolver attack (and possibly her other moves) hitbox or whatever seems unfair against Noah and Rapid, they simply get hit with every shot when it should just pass over them
If it passed over them that would be the unfair part. However, if you duck, as anyone, you won't be hit.
Oh neat, just saw that the game got updated. It was mentioned that there were balance adjustments for the characters. Is there a more detailed changelog somewhere?
I made a basic change log for itch.io.
Can anyone tell me how to do supers? Like the buttons q and w do nothing for me. Like i am being isolated from certain moves (watched ai match)
Well, on a standard controller, you can just press the right bumper and the right trigger to do easy supers. Please try that out in the training mode if you're unfamiliar with the game or fighting games in general. Also, you can pause at any time to see the movelist for a character.
You can also set your buttons in options under input config, you can play on keyboard, but this is recommended for a controller.
I mean im not new to fighting games (Rivals of Aether etc) but the problem is that on keyboard preset buttons q and w doesnt do anything, ive tried any combination i could, So what am i doing wrong?
q and w corresponds to said bumpers
Nevermind, figured out its Mortal Combat feature
'd' and 'w' are tag buttons. They won't do anything in single-player.
Apologies for the dumb question, but is the download link available through patreon or is it down atm?
It should be available now.
Well game is good. My fav is Noah, cool shark
Also how to play multiplayer with radmin?
Use Radmin to give an IP address for others connect through. Either connect to them in radmin or they join you. Then in-game use the network option and either host or join a game now that you have a usable IP address.
In join game there i need to write IP addres from created net in radmin?
Yeah and provide that to the other trying to play with you.
Ok
Jumbo and Jumba kinda difficult, but if Jumbo i won as Cryt using spamming barrage, then Jumba is freakin impossible
Also. Noah is your character? Or someone other created him?
No, Noah and Montana or © Squiddy62 . She animated her characters and I did the coding side for them.
guys, how do I run a multiplayer game through Radmin VPN? Please help
Start the VPN and use that IP address in Ikemen to create a network. Also, ensure that both parties have the latest versions of the game.
Lady Oink has some bugs particularly causing a Softlock where you need the timer to run out and a bug that crashes netplay lobbies. Where can I submit my clips?
I mean Kaze has a discord server but it's patreon only so you gotta post a video of it on YouTube or vimeo and post the link, pray that YouTube themselves doesn't obliterate your account for posting inappropriate content.... Damn hypocrites
Put your clips on YouTube so I can know about them.
😀😀😀😀😀😀😀😀
Apk when😔
APK?
They want the game available to mobile
Oh! I can't deliver on that since the game engine uses Ikemen so unless that can go on mobile there will be no mobile ports. But I can verify it works on a Steam Deck via Proton compatibility.
Ikemen actually has a linux port so in theory you shouldn't need Proton at all. I actually jury rigged together a linux version myself, all you really need to do is copy over the relevant Linux system files to the windows version of the game (or copy the game files onto a blank Linux Ikemen) and it should work, although the most recent Ikemen engine changed some things that cause a few characters to no longer work due to a function being depreciated, and rather than try to find an older version of the engine, I ended up editing 3-4 of the older characters to use the newer function, but that was some simple line changes in a text editor. The only real issue is that some stages just refuse to load (Specfically Second Circle Suite, Pleasure Falls, and Black Hole), the game doesn't crash or anything as they don't even show up on the stage select and seem to just default to another stage when in arcade mode, but I can't seem to figure out what causes it.
Small update on this after doing some more tinkering. Earlier I was using the nightly Ikemen version which isn't a full release, so if you just use the old 0.99 release all you need to do is copy over the executable script to the crushing force game folder and you'd be good to go.
Although those 3 stages still won't load, after doing some digging, it seems like it has to do with the Linux port only using OpenGL (As evidenced by the select-GLOnly.def file in cfhud being the same as the select.def file but with every instance of those 3 stages replaced), haven't found a workaround for this yet, and it probably won't be fixed until a new version rolls around that has better support for OpenGL or other, more modern renderers.
Also proton does work fine, this is just if you don't feel like setting it up or just want to use the native version for some reason.
Same
Is there I way to play as Sarjiri?
She's a boss character, so not right now. I don't know how to get players to not use her against other players.
Ok
The game would've been more pleasurable to play if farts weren't in it.
Hey, some peeps like the farts. Though to be fair I can just design arcade to go around characters that do it excessively.
Your not wrong I guess...
I wish Camila was on mugen
Wow! jumbo elephant? i'm one of your biggest fan!
oh hello
How?! It should work fine. Did it give you any error messages or anything?
Not at all, it's just... Nothing
Hey wait there was a update 15 days ago but I don't know what exactly is new or what the simple changes could be
I might update my Crushing Force later to check
Patreon updates do not mean itch.io updates but I do wanna upload it once I'm certain its good.
I have a question, I love all these characters. However, their personalities and background are limited to win dialogue. Perhaps, (and this is just a polite ask that you don’t need to do) maybe you should add character bios on the main menu to tell the player their background and relationships with different characters. This game is absolutely epic, and I wish I was better at these games…
That actually sounds like a perfect idea, but with Kazecat trying to recover at the moment then you might have to wait a few months for he actually returns to working with the game again
do have one more question, if you don’t mind. Whenever I select Extra Modes and then Boss Rush, it just sends me back to the main menu. Is it not working, or is it an unlockable?
Maybe it's just unfinished
oh ok, thank you
I know I might sound annoying but is there any update on Sarjiri? Or will only be a patreon exclusive forever?
Sarjiri isn't a Patreon exclusive. She's a boss and she's in the game.
Was struggling with defeating her so I decided to do the only thing I was good at... Obliterating her with 4 Rapids at once😈
Well, she is a boss. I'm glad she provides a challenge.
I'm back, just wanted to see how you were doing Kaze
im trying to get a controller to be able to be mapped for the game but everytime i plug it in it will end up spamming the a(?) button to make me get immediately into a game and wont stop inputting it, any help on controllers?
I haven't heard of that one. But I think Steam can mess with some inputs unless you disable that. Once you set your buttons be sure to save in options so you don't have to do them each time.
Se vc consegue fazer um, só que dá para jogar por Android, assim fica legal de mais 🤩 😊👉🏼👈🏼
i bet my friends to play this game i still havent bothered getting past the first level in arcade mode!
although we did make some comparisons between katrina and kanna (that one smashable HEDUWDUHSHUDWDWSDWDAH pikachu libre)
Love the game, been playing for years
Was wondering if you've uploaded sprite sheets for the characters anywhere? I'd love to use some of the posing/frames as reference for my own art without having to boot the game and screenshot/record
I upload my sprites to my patreon. I really don't wanna anyone else to use them but I don't my sharing.
Love Camilla
Thank you!
will she be on mugen?
Ikemen is a successor to Mugen. Just use Ikemen.
I have mugen but I’ll download ikemen and adapt my data to it
I cant add more chars
Its Ikemen so you should be able to.
Is there a guide or something of how to play this kind of games?
I'm very new to fighting games and don't know where to start so I can actually play in a AI level over 1 and not being torn into pieces in less than a minute
Yes, if you check out the vids on my channel there is a video for every new characters that explains their tool kit.
I meant more in mugen/fighting games in general
Your videos show the moveset, yes; but doesn't help when I don't know how to make stuff or act in the middle of fighting
Oh for general fighting game knowledge there are plenty on youtube.
Anyone in specific you can recommend
Sorry if I keep asking, this is very new for me and when everyone I see says "keep going and practice" is too broad for me to feel it helps
Well, I suggest playing your friends the AI may be too tough for newcomers and I'll try to work on that. You can use a virtual network like Radmin VPN to connect with in-game.
Also, experiment with all the characters to find someone to fit your playstyle. I tried to design several archetypes so hopefully one will fit.
If that lets you find somebody you like you can go to training and try out their moves and see what they are about.
add pyrocynical
Gotta pay up for that bud
How do you switch jumbo to gassy jumbo?im trying to figure it out
Gassy Jumbo isn't included as he is a mod. Just follow the directions in the youtube vid that releases him.
will you ever create a discord server? i wanna be apart of the squad of fellas like yourself
Well, there is a Patreon discord server.
well im not a subscriber on your patreon, the only way i knew about your incident was from kemono party because i was hoping to snatch a updated version of Crushing Force... after that i didn't use the website to look through your subscriber stuff just to be respectful
...also i main that cheating bastard Rapid, i like the speed playstyle
.. y'know what I might just use it again to my for the possibly active discord link... Just this once
Guess not then, kinda felt bad doing this either way
I doubt anyone is going to respond, but I might as well ask. How much would it be to create and add a character to Crushing Force?
It's pretty expensive since it's all hand drawn animation. I do commississions for just that at a rate of $20 per drawing/frame. It would take months and several animations that cost around $100 - $250, based on what they are.
honestly, valid price from your current condition, hope you're doing better after what happened