A downloadable game for Windows

Download NowName your own price

(CW: Crushing Force contains fetish content, Such as Gas, Vore, BBW/BHM, Crushing, and more)

Crushing force is a fat fur fighting that I've been working on for a few years.  Get ready to Crush your opponents with Force! Featuring all kinds of body shapes and fighting styles!  Featuring 30 Characters of mine and many guests! 

The game features an arcade mode and a final boss, And it's fully playable on Local Multiplayer or vs CPU.

The game is currently not\ finished and will keep getting updates and additions, such as new characters and original stages and assets.
ChangeLogs:
2/8/2025 - Release on Itch.io
2/9/2025 - Updated files to lower difficulty at lower levels.  Credits added

6/26/2025 - Added New Stage - Club Electric, Rebalancing of all characters, Added reverse compatibility to MUGEN with all characters.

6/28/2025 - Changed music for Electric Club stage

If you like this project and want updates, WIP, and/or experimental builds please join my Patreon.  Please have a Discord account since that's how I distribute its content.

7/30/2025 - Changed starting difficulty to 2

11/21/2025 - Added two more characters

11/22/2025 - Fixed the amount of advantage that Hawlsera had on their skull projectile;  Mugen character Compatibility confirmed (but please use Ikemen or separate your builds!)
11/25/2025 - Fixes for various previous issues.

https://www.patreon.com/Kazecat

StatusIn development
PlatformsWindows
Rating
Rated 4.7 out of 5 stars
(52 total ratings)
AuthorKazecat
GenreFighting
TagsAdult, Animation, bbw, facesitting, Furry, gassing, Hand-drawn, Local multiplayer, weight-gain
Average sessionA few seconds
LanguagesEnglish
MultiplayerLocal multiplayer
Player count1 - 2

Download

Download NowName your own price

Click download now to get access to the following files:

Crushing Force.zip 788 MB

Development log

Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 1 to 40 of 95 · Next page · Last page

So there are unique round ends for all the grab moves, right? 

Some moves do have unique ends, but not all.

will you make the game Playable on a macbook? 

Not likely ,but aren't there compatibility layers you could use to run .exe on Mac.

(1 edit)

You can play the game using Ikemen GO since it is a MUGEN simulator. You use the "Ikemen_GO.command" instead of the EXE file and you copy all the files (Except the EXE one) from Crushing Force and paste them on the IkemenGo folder and "merge" the files when you do instead of replacing them. Make sure to download the font "MSGothic.ttc" on the Fonts folder too. I'm playing on a M1 Mac and the game works fine, hope this helps.

GREAT JOB Kazecat, the characters are really well drawn and animated, love Lardo and Gassy Jumbo personally.

So..., I just found out that there is a special dialog interaction between Jiggly and GL if you fight in GL's stage. Out of curiosity, how many dialog interactions are there in this game?

There aren't that many.  Mainly dialogue with Jumbo.

Hi. I want to know which characters are in the top 10 in terms of power, and who would be the first? Naturally, based on the lore of the characters. And if you haven't thought about it, can you make a list of who might be in the top 10? Just a top 10 list, and I would really appreciate it.

I designed everyone to be equal.  It's up to actual players and competition to determine who's stronger.  Then, if it's merited, I'll buff the characters.

(1 edit)

Mark this as a momentous day, as I have successfully made it possible to play Crushing Force on my Steam Deck.

Let’s GOOOOOO!!!

Just saw some footage of Kimiko on YouTube and was wondering where I could find access to her? Patreon, discord etc.

Patreon.  She's really early.

Just saw the new finishing animations for Jiggly and Tom. Keep up the Good Work.

Im unsure if my game even updated correctly, i dont see the new characters in th roster at least, nor have ive even see the sorta new map/stage from months ago, am i doing something wrong or am i just stupid?

All you gotta do is download the files and run it.  So unless you're playing the old files.   Things should be updated.

Still nothing, all there is just the same characters and all 16 maps
 

the notif literally says its up to date

This makes no sense.  I've updated the files multiple times.  are there multiple download links I'm not aware of or something.

small question is it possible to add controller suport? (it just feels way to wierd to play a fighting game on keyboard)

(+1)

It's meant for controllers!   If it doesn't work by default, go to options and set the joystick config.

oh i didnt knew!

Hello, will there be any new characters this year? + I wanted to ask if there's a chat channel where we can play together

There is a fan discord and official discord that you can use for match making.

you know what would be funny?
IF WE HAD A ACTUAL COMPETITIVE EVENT WITH A PRIZE POOL

id love to watch a tornument of C Force xD

What's the button for fullscreen?

Alt + enter

Thx

(+3)

what are the new moves for the old charters?

I know at least one is a new move for armoa called pole-cat-astrophe, it's basically a slow moving projectile that you can charge up for more damage, basically it's kind of like a moving version of her stinkosho.

Although this update also reverted her back to a charge character for some reason, so now her somersault spray anti-air is almost impossible to pull off.

(+1)

She was originally a charge character.  I decided to stick with my intitial design for her.

Can you try to make a android version?

gonna be honest with ya that would be very hard to play.. if you tought manual imputs on keyboard was hard try to do that on a phone

Naw, I'm just using Ikemen so I'm not sure even how to do that.  Plus its not design for a phone, you're gonna want a controller.

oooooh Kaze guess what

(+1)

What?

(+4)

Hippo butt

didnt know you replied until now, but i got a drawing tablet

How much longer until Macchiato I can’t wait

They are out now!

what is the s buttom

S is start.

Hey  quick question, on the patreon discord, is there matchmaking and game discussion with other players? Haven't been able to find other people to play this with, and if there's people there, I'd totally support the patreon to join!

This is a role to help make matchmaking easier.  But no guarantees that you'll find one.

Fair enough, but I was just wondering if there's other people looking to play there and from the sounds of it, it seems like a yes!

I hope it’s soon

When will jigglys new victory dance be added in?

(+3)(-1)

Yes!  Once Macchiato is released.

Hi Kaze 👋

Aroma has 4 super arts. How do I perform them?

(1 edit)

I have another MUGEN (Everything vs. Everything), but I don't have all of the characters in your game. Where can I download Shenzel's characters?

From Shenzel's Patreon.

Do I need to become a member before downloading them?

Pa cuando agregas a Beth

That's one of Shenzel's characters. Where can I download them?

(1 edit)

I'm having issues with the audio for some reason I can't hear anything. How do I fix it?

I've never heard of that issue.  Check your volume settings and Windows volume mixer

I have the ingame volume set to max along with bgm and sfx, and it doesnt seem to show up on volume mixer. I don't know why but this problem only occurs on the game and nothing else. 

Does how many supers does Jumba have??

Jumba has three supers:

Deceptive Derriere Forward -   236236 + K or 236 + 3K
Deceptive Derriere Backward - 214214 + K or 214 + 3K

Sizeable Slashes - 360 + P  or 6321463214 + P

LV3
Eclipse Izuna Drop (air only) 360 + P or 63214 + 3P

Me trying to pull off Jumba's HCB+3P super art (I still couldn't get it)

Try going to practice mode to pull it off, and you can do all supers two ways, so find the way that's easier for you.   You can check their movelist in-game as well.

I need to ask, do you know how to get this game working on Steam deck? Its my best way of playing the game atm

Yes, I also use a steam deck.  All you have to do is enable compatibility,  and choose pretty much any version of proton.

I must be doing something wrong cause I did exactly that yet its not working

That works for me with no issue.  Make sure nothing is missing when you move the files over and that you're playing it with a version of proton compatibility.

I got it now, I needed to Proton Hotfix

okay i just need to know how to switch the skins on the characters like what are the controls i don't have a fight stick, but i do have a xbox controller

The character palette is based on which button you press to choose them.

(1 edit)

oh that makes since, thanks

Several characters have more palettes than just the usual 6 too.

If you hold Start/Taunt while pressing one of the ABCXYZ buttons, you can get the extra palettes. If it doesn't work, it just means that character doesn't have them yet.

(-3)

"I have an idea that could take Crushing Force even further. Right now, the game is in a retro 2D pixel art style using Ikemen GO, which is great for fans of classic fighting games. However, I thought it could also have a parallel version built in Unreal Engine — with realistic 2.5D graphics, similar to modern games like Mortal Kombat. That way, the game could also appeal to players who prefer modern visuals and animations.  


I imagine creators like Squiddy62 and Shenzel, who already make compatible characters, and the owners of guest characters from the FA community (some of whom already voice their characters in the retro version) could join forces as a team. Together, they could work on both versions — retro and modern — attracting more fans from both worlds.  


Of course, I understand that everyone has their regular jobs, so the project could grow slowly, but I believe it would have great potential. The textures and style could be kept consistent so Crushing Force maintains its identity, and creators could even release their characters in both versions on Patreon. I think this could be a great way to expand the project and reach a much larger audience."

That's a whole other game my guy.  That will require a different set of programming and artistic skills.

(+1)

not sure if it's something with the monitor resolution but the  pre-fight text that show up on certain matchups isn't displaying correctly 

It will be fixed in next patch.  We just got that working recently.

this game better than third strike on my momma

let's hope this game's gonna be at evo next year

(+1)

Please list what the actual buttons are in the button config instead of just ABCXYZ

That will also be fixed next update.  But just so you know ABC are kicks and XYZ are punches.

(+1)

I've noticed that Texas's input for the alternate Jesse-Jane Assist 0ptions (HP + HK + either UP/DOWN) have an extremely tight window to execute (I think its literally one frame lol) In my just about 20 minutes of gameplay, I've only managed to get the anti-air version once, and while this is definitely a skill issue, I'd think it'd be pretty cool if you could extend this leniency in the next update! I tried altering the games code with fighter factory to extend the time, but changing the "Assist" input time to 10 frames doesn't change much. 

I used fighter factory before to make Jumbo's inputs slightly easier too. (you have to input specifically F, D, B, and U instead of any of the diagonal directions or it wouldn't go through, I'd also think it would be cool if you could just have the ability to input diagonals too without having to change the games code!) And I haven't gone through most the roster yet, but I'm sure some characters also have minor input issues from what little I've touched of them, but nothing major I've found so far.

Just think it's super important to fix this for Texas though, because a 1 frame window feels a bit too tight to be reliable!

(1 edit) (+1)

Side note: Texas is still fun as hell though lol, just feel bad missing a small part of her toolkit. Also had to change the leniency for the Georgia Grab input like I did with Jumba!

P.S: If it makes a difference, I play on keyboard, so that may affect inputs in general, but shouldn't make a huge difference!

1.  Well, you don't have to be grounded to do the command.  Up+HP+HK can be buffered, or you can do it in the air.  I don't have any difficulty with this input, so maybe I'm missing something.  

2. It's lenient by choice; the game is just looking for the 4 key directions of a 360° rotation.  So Up-Back, Up, and Up-Foward all count as the Up portion of it.  There are also alternate ways to do Jumbo's super.

1. You could do it in the air, but holding down a direction prevents you from doing the HP+HK movement in general, so for example, when holding down, you can't call an assist, hence the one frame problem.

2. Out of what I've seen, that's not really true? Previously I had to hit specifically U, F, D, B (or in any starting position) and not any of the diagonals until I changed the code to have that 8-way leniency (Using the $(direction) option). Similar situation with the half-circle into 3p, but that's more a personal issue since the game needs to detect the release of back first which isn't a problem for controllers ofc, but is for keyboard.

or maybe i have a skill issue lol

1.  Alright, Texas Up +HP + HK can be done in air or by buffering,  but I will increase the time players have for the command and allow it to cancel prejump animation.
2.  Well, I thought I did, but I adjusted Jumbo to have the same leniency as other command grab inputs.  

These will be in the next update.

Glad to hear!

(+3)

even tho i dislike fart fetish stuff, pastilla is my favorite and i put my heart and soul to know how to play as her

(+3)

You guys hear about the game purging going around in both Itch and Steam. Hope this link doesn’t get taken down.

(+5)

Same here.

keep it up.. ignore there pleads.. they can say whatever they want but they cant force us.. gamers around the globe are fighting against them and they shall not stop till we have won

Is there any way I can play this on mobile?

I recommend putting it on a steam deck or any handheld PC.

Viewing most recent comments 1 to 40 of 95 · Next page · Last page