
Crushing Force
A downloadable game for Windows
(CW: Crushing Force contains fetish content, Such as Gas, Vore, BBW/BHM, Crushing, and more)
Crushing force is a fat fur fighting that I've been working on for a few years. Get ready to Crush your opponents with Force! Featuring all kinds of body shapes and fighting styles! Featuring 30 Characters of mine and many guests!
The game features an arcade mode and a final boss, And it's fully playable on Local Multiplayer or vs CPU.
The game is currently not\ finished and will keep getting updates and additions, such as new characters and original stages and assets.
ChangeLogs:
2/8/2025 - Release on Itch.io
2/9/2025 - Updated files to lower difficulty at lower levels. Credits added
Status | In development |
Platforms | Windows |
Rating | Rated 4.7 out of 5 stars (28 total ratings) |
Author | Kazecat |
Genre | Fighting |
Tags | Adult, Animation, bbw, facesitting, Furry, gassing, Hand-drawn, Local multiplayer, weight-gain |
Average session | A few seconds |
Languages | English |
Multiplayer | Local multiplayer |
Player count | 1 - 2 |
Download
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Comments
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im trying to get a controller to be able to be mapped for the game but everytime i plug it in it will end up spamming the a(?) button to make me get immediately into a game and wont stop inputting it, any help on controllers?
Se vc consegue fazer um, só que dá para jogar por Android, assim fica legal de mais 🤩 😊👉🏼👈🏼
i bet my friends to play this game i still havent bothered getting past the first level in arcade mode!
although we did make some comparisons between katrina and kanna (that one smashable HEDUWDUHSHUDWDWSDWDAH pikachu libre)
Love the game, been playing for years
Was wondering if you've uploaded sprite sheets for the characters anywhere? I'd love to use some of the posing/frames as reference for my own art without having to boot the game and screenshot/record
I upload my sprites to my patreon. I really don't wanna anyone else to use them but I don't my sharing.
Love Camilla
Thank you!
I cant add more chars
Its Ikemen so you should be able to.
Is there a guide or something of how to play this kind of games?
I'm very new to fighting games and don't know where to start so I can actually play in a AI level over 1 and not being torn into pieces in less than a minute
Yes, if you check out the vids on my channel there is a video for every new characters that explains their tool kit.
I meant more in mugen/fighting games in general
Your videos show the moveset, yes; but doesn't help when I don't know how to make stuff or act in the middle of fighting
Oh for general fighting game knowledge there are plenty on youtube.
Anyone in specific you can recommend
Sorry if I keep asking, this is very new for me and when everyone I see says "keep going and practice" is too broad for me to feel it helps
Well, I suggest playing your friends the AI may be too tough for newcomers and I'll try to work on that. You can use a virtual network like Radmin VPN to connect with in-game.
Also, experiment with all the characters to find someone to fit your playstyle. I tried to design several archetypes so hopefully one will fit.
If that lets you find somebody you like you can go to training and try out their moves and see what they are about.
add pyrocynical
Gotta pay up for that bud
How do you switch jumbo to gassy jumbo?im trying to figure it out
Gassy Jumbo isn't included as he is a mod. Just follow the directions in the youtube vid that releases him.
will you ever create a discord server? i wanna be apart of the squad of fellas like yourself
Well, there is a Patreon discord server.
well im not a subscriber on your patreon, the only way i knew about your incident was from kemono party because i was hoping to snatch a updated version of Crushing Force... after that i didn't use the website to look through your subscriber stuff just to be respectful
...also i main that cheating bastard Rapid, i like the speed playstyle
.. y'know what I might just use it again to my for the possibly active discord link... Just this once
Guess not then, kinda felt bad doing this either way
I doubt anyone is going to respond, but I might as well ask. How much would it be to create and add a character to Crushing Force?
It's pretty expensive since it's all hand drawn animation. I do commississions for just that at a rate of $20 per drawing/frame. It would take months and several animations that cost around $100 - $250, based on what they are.
honestly, valid price from your current condition, hope you're doing better after what happened
what is and how do i perform a 3P/3K with my current key config
3p/3k is ABC(the three punch buttons) or XYZ(The three kick buttons) pressed at the same time. So with your setup it would be 4,5 and 6 for 3p and 1,2 and 3 for 3K
Are Mod characters available for this as well
In theory you should be able to add new characters by putting their files in with the others, but you'd need to edit the character select screen to actually be able to play as them, and also the data for game modes if you want them to show up there.
It uses Ikemen so any Ikemen character can be used.
How do you change character palettes?
It's based off of what button you press when you pick the character, the low punch is the base palette, the other ones are for different palettes. Also if you hold the taunt button (Enter by default) and press a button, that will give you even more palettes. most characters have more than 6 so be sure to try it out.
Thank you!
This game is peak
Thank you!
Omg the IA make the game unplayable
It may be tough for beginners. But if you stick with it you can figure it out.
How to use tag team?
Choose tag, then the tag buttons are mapped to the right shoulder buttons by default but can be reassigned.
rough? Beginners? I have literally been playing Street Fighter for 6 years, the characters are not balanced, the creator bias is more than obvious, YOUR character also does not fit in because he represents an extremely muscular boy which in essence is the total counterpart of the community where this type of content has come from, said character is broken in every aspect, Not even on the lowest difficulty of the game can you play chill. The punch mechanics are much more difficult than they should be, no matter where you attack, the opponent will always know how to counterattack. That's why I decided, even though I don't know English, to do a little essay for you. It's obvious that character balancing in fighting games is crucial to a fair and competitive experience. Methods such as frame data analysis allow the speed, duration, and recovery of movements to be adjusted, ensuring a balance between risk and reward (Schreiber, 2020). The matchup matrix helps evaluate performance between characters, while resource normalization ensures that abilities such as projectiles or extensive combos have compensatory disadvantages (Dormans, 2019). To achieve an effective balance, several steps can be followed. First, each character's frame data must be collected and analyzed to adjust their attributes. Then, it is critical to build a matchup matrix based on extensive testing to identify advantages and disadvantages. In addition, the use of mathematical models, such as game theory and statistical analysis, helps to avoid dominant strategies (Schreiber, 2020). Finally, a testing phase with players of different levels is recommended to obtain feedback and make adjustments through patches and updates. It's not something you "figure out". Although it's obviously easier for you to say that than to admit that you made a game that is unbalanced, character-biased, mathematically unfair, and has poor setups that fail to provide a pleasant experience for the player. It's not "playing a fighting game", your game is literally a hell of button-mashing like a lifeless lunatic who just spends hours and hours stressing and raising his cortisol levels to the sky just to be able to defeat a character by learning every moveset of every character, fine if you think someone would waste their life doing that, but don't excuse your poor design and setup behind it, a good game or even a good mod, can adapt to different player expectations, it can't be molded to whatever they want 100% but by using the gaussian bell curve you can get ahead of expectations of people who don't want to waste hours on the game and are simply looking for a pleasant and slightly challenging experience. And before you get too hung up on just what I said about your character, I'll get ahead of that reaction, yes, your character is disrespectful to the game and the community itself, it might be very much your character and "how adorable" of you to put it in the game, however, due to values, ethics and other concepts that as a developer I see that YOU do not have, then I understand why you put it there. And yes, I know that you are not the creator of the game structure and neither of 100% of the characters in there, however you were the one who packaged everything into a playable format and if you are going to do it among friends, in that case it would be acceptable but, if you are going to expose something so poorly done to the public, well... expect responses like mine.
Links:
https://ptgmedia.pearsoncmg.com/images/9780321820273/samplepages/0321820274.pdf?...
brother its not that deep. this is here to have fun by yourself. nobody is running tournaments on this. if you have a hard time against the max level bots just turn them down in the settings. if you hate his Sona disable/delete/nerf it. you have the power to mold the game how you want.
You seem a little upset. I'm not going to read all that though, it's just too much. Just take a break when you get frustrated or lower the difficulty. Also, you can experiment in training mode or watch a bot match to get a basic understanding of a character.
I didn't make this to frustrate you I want you to have fun with it.
You can lower the AI difficulty in the options menu. Difficulty 8 on Mugen is bullshit and everyone knows it reads inputs.
Honestly I can't see how it's unfair, the game is clearly based on more on games like MvC, Melty Blood, or some SNK fighters, and is mostly focused on aerial combos and normal cancelling, as someone who isn't even that good at fighting games I actually found it fairly simple to pick up, and I can pull off some fairly good combos as some of the more combo heavy characters like Aroma and Texas. You say you have a lot of time in street fighter but from what I can tell SF is a lot slower, more ground based, and has very short combos, so trying to play something like this like SF wouldn't work well.
As for balancing, the game does have some issues there, but if your takeaway is that Kaze is the most OP character I can only come to the conclusion that you haven't fought the majority of the cast, Kaze is low-mid top tier at best, he's a little annoying with his charging grabs but if you go for aerial aproaches or throw out some projectiles you can stop him easily. Characters like GL, Bertha, Trinity, Ra and Jumbo are a lot harder to deal with and have far worse moves and less weaknesses than Kaze has. As for feeling out of place, I really don't know where you're coming from, if you mean there shouldn't be muscular characters, Svetlana and Zafta exist, and if you mean there shouldn't be male characters, Rapid and Cytus exist. I think there should be a few male characters if nothing else than to serve as some decent victims for the girls, and besides it's Kaze's game, I feel like he's earned the right to put his own character in it.
As for difficulty, yeah the game has issues there although as someone else pointed out MUGEN handles bots in not the best way, I think a lot of the characters tend to execute moves a little too quickly, the worst of this is Jumbo's command grab which he'll almost always punish you with if you get close to him, even worse is he basically always starts the match with it frame 1, so you're getting hit with it every round start unless you jump frame 1 (which he'll probably counter by punching you out of the sky anyways.) And the worst part is that it deals around 1/3rd of your HP, so getting hit with it just once is more than enough to cost you the game. Not sure how AI is handled but I think adding some starting delay onto moves like that might be a decent idea, or at the very least toning down the HP loss due to how often you get caught by them.
Overall I think the game is a little easier to play than you're making it out to be, but I can understand becoming frustrated especially since a lot of matchups tend to be hard if you don't know the characters strengths and weaknesses. I'd just lower the bot difficulty and try practicing some combos for your character, and if you just want to watch some girls crush and gas each other there's always the CPU match option.
my sound isn't working do you know what might be causing it
I accidentally shipped it when the BGM toned down but the sounds should still be working.
It's good Man
How do I do arcade mode? Every time I go into it and press anything it just sends me back to the menu.
You might be using the start button, try using any of the punch or kick buttons (Should be ASD or ZXC by default)
Will there be an android version?
No. It uses the ikemen engine which is PC only.
I really love the game and I have some ideas I think you'll like.
1. Character endings: Please add character endings. I want to know what happens to the characters after winning arcade mode.
2. Tom's Tail Injection Pump Finisher: I love Tom's move sets and love to see more of him. That's why I think it be cool that, when you use Tom's Tail Injection Pump as a finishing attack, the character he uses it on remains in that fattened up state. It would make Tom feel more unique and it would be more interesting see each characters reaction to remaining fattened up.
3. Add Taweret is a fighter: We all know that Taweret is popular in the community as the goddess hippo of fertility. So it makes sense to add her, especially since she'll be the only character whose move sets would focus on fertility. Also, Taweret could have a special attack that has an effect on female characters, where if used as a finisher, it results in female character becoming pregnant and growing a large swollen belly.
There not bad ideas and I hope you can one day implement these ideas into your game.
How do you set up multiplayer?
Local: You just plug in 2 controllers.
Online: You need to use Radmin VPN or similar to share IP addresses to connect.
ah ok thank you very much 😊 your game is amazing by the way
So glad to see this amazing and hot game from one of my favorite furry artists in a big website like this one! I just downloaded and at the same time sent some money to Kazecat because he deserves it as he was one of the main reasons I became interested in certain parts of the fandom and as a result made some friends there!
I've also been keeping up with Kazecat's progress of Crushing Force on Youtube since it's early days and I can barely wait to see which characters will be added next!
Is there a discord for this game or something?
I've found a bunch of fun little combos I'd def love to share!
There is currently only a Patreon server for it.
Glad to finally see this game be uploaded in a more "offical" place. Been following it for years, amazing art and surprisingly fun gameplay too. If possible it would be nice to get changelogs, I know you still have a video coming out going over camilla, but it would be nice to have some notes to go over smaller changes regarding balancing/bug fixes to keep track of what gets changed. Anyways, really happy that you're doing well now, hope that you can keep doing what you enjoy!
currently its not saving button remapings
That's because if you remap buttons in match you don't get the option to save. But you can go to options and save before leaving the game. I hope this helps.
thank you, that was my issue.
I don't think anyone would want to play multiplayer locally.....
By the way, have you considered OpenBOR?
Cool to see that you're still working on the game.
I can't wait to try out this new version
Does this have the gassy Jumbo edit in it? Cuz I'm pretty sure I remember you saying that you would release it with the newest character.
Hey there! Gassy jumbo editor here, i'll be releasing it separately soon!
I really like the game you created, I'm a big fan and I would like to make a request, in the canonization of a rabbit character like me, date any huge character if possible
It's awesome seeing this on Itch because the game is phenomenal and I'm very proud of you.
Here on itch!!! Congrasts on the Itch release, Kaze! i'm sure it'll be a huge success.
It's finally here after five long years. Welcome, Kazecat!
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photo game?
Screenshots have been added.
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damn so crazy fighter lol