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idk how to do it, but ive seen tom do the "belly uppercut" and it eat the other fighter, but whenever i do it, all it does it knock them back, am i doing smth wrong? like, how do I eat people with that move

It's kinda impossible to beat jumbo and jumba as other except Zafta (cuz as giraffe girl you just can use breakdancing move and defeat those elephant bast*rds. I defeat everyone as Ra, some enemies was difficult but jumbo is too difficult to defeat)

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Jumba is just a matter keeping your anti air options open and keeping track of where she comes from. Jumbo is difficult, try to approach him from the air in order to not get grabbed as much and if you start a combo that's getting blocked have a plan to get out so that he can't grab you once you're done. Also, who do you usually play as? Some characters have an easier time than others.

Usually, i can say, playin as Noah and began play as Ra, but gettin stuck on those elephants. Cuz of that i use "continue" and jst breakfancin them

I see, both those characters are a little hard to play and awkward at times. For the Noah Jumbo matchup I found using your arrows while in the air is a pretty good move, Jumbo can easily use his ground pound if you charge on the ground (unless he's otherwise occupied) and dashing into him is going to get you grabbed, I find it's best to summon and then fire some arrows, if you hit him then either use your lvl1 super arrow or rapid fire arrows to keep pressure up. Up closer your uppercut is really great, as are all your HK summons.

For Jumba, just spam orb of love, you throw it at the perfect angle to catch her in the air, it deals solid damage for a projectile, grounds her and can be followed up with a number of moves (low HK summon is great), your uppercut is also a great anti air and deals solid damage too. Generally as Noah, you also want to try and capatalize on grounded enemies as much as possible by timing arrows to hit them when they get up, even if they block it still buys you time to reposition/summon/fire more arrows. Also be wary of your wakeup uppercut, it's really great, but try to only use it if someone is right on top of you, it's easy to start spamming the buttons, whiff the wakeup attack and then get grabbed or comboed all over again.

As for Ra, I found just using his really long heavy attacks to be great against Jumbo, I've won against him like 5 times in a row just spamming HP-HK. He can't do much about it since it's too much damage to approach, it knocks back quite a bit and, he can't reposition well.

Ra does really struggle against Jumba though, I'd advise mostly using his light kick DP to try and hit her out of the air without going too high yourself, as you have zero chance of contesting her in the air, also the light unstable nebula is really great with the black hole it leaves, as it damages her and can be detonated to stop her in her tracks. Comet is also great if you need to rush in, try to avoid warping unless you need to dodge something and she's besides you, it won't let you outrun her.

Ok. Thx. Those two characters are interesting. BUt i still do't understand. IS kazecat draw them? Or not? I just haven't noticed any arts with them

Ra was drawn by Kaze but isn't one of his characters, I think he was also a fairly early character in the game. I'm not sure if Noah (and Montana for that matter) were drawn by Kaze, or their owner Sharb/squiddy62.

I frickin did it! I began play as Ra, but got defeated and choosed Noah. AFTER THAT I FRICKIN JUST DESTROYED JUMBO AND JUMBA AND AFTER SO MUCH TRIES I DEFEATED SARJIRI!

Is there a way to run ikemen engine through winlator? Heard it was possible to play windows games through it but I don't know how.

Enorma's revolver attack (and possibly her other moves) hitbox or whatever seems unfair against Noah and Rapid, they simply get hit with every shot when it should just pass over them

If it passed over them that would be the unfair part.   However, if you duck you won't be hit.

Oh neat, just saw that the game got updated. It was mentioned that there were balance adjustments for the characters. Is there a more detailed changelog somewhere?

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I made a basic change log for itch.io.

Can anyone tell me how to do supers?  Like the buttons q and w do nothing for me. Like i am being isolated from certain moves (watched ai match)

Well, on a standard controller, you can just press the right bumper and the right trigger to do easy supers.  Please try that out in the training mode if you're unfamiliar with the game or fighting games in general.     Also, you can pause at any time to see the movelist for a character.  

You can also set your buttons in options under input config, you can play on keyboard, but this is recommended for a controller.

I mean im not new to fighting games (Rivals of Aether etc) but the problem is that on keyboard preset buttons q and w doesnt do anything, ive tried any combination i could, So what am i doing wrong?

q and w corresponds to said bumpers

Nevermind, figured out its  Mortal Combat feature

'd' and 'w' are tag buttons.  They won't do anything in single-player.

Apologies for the dumb question, but is the  download link available through patreon or is it down atm?

It should be available now.

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Well game is good. My fav is Noah, cool shark

Also how to play multiplayer with radmin?

Use Radmin to give an IP address for others connect through.  Either connect to them in radmin or they join you.  Then in-game use the network option and either host or join a game now that you have a usable IP address.  

In join game there i need to write IP addres from created net in radmin?

Yeah and provide that to the other trying to play with you.

Ok

Jumbo and Jumba kinda difficult, but if Jumbo i won as Cryt using spamming barrage, then Jumba is freakin impossible

Also. Noah is your character? Or someone other created him? 

guys, how do I run a multiplayer game through Radmin VPN? Please help

Start the VPN and use that IP address in Ikemen to create a network.  Also, ensure that both parties have the latest versions of the game.

Lady Oink has some bugs particularly causing a Softlock where you need the timer to run out and a bug that crashes netplay lobbies. Where can I submit my clips?

I mean Kaze has a discord server but it's patreon only so you gotta post a video of it on YouTube or vimeo and post the link, pray that YouTube themselves doesn't obliterate your account for posting inappropriate content.... Damn hypocrites

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Put your clips on YouTube so I can know about them.

πŸ˜€πŸ˜€πŸ˜€πŸ˜€πŸ˜€πŸ˜€πŸ˜€πŸ˜€

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Apk whenπŸ˜”

APK?

They want the game available to mobile

Oh!  I can't deliver on that since the game engine uses Ikemen so unless that can go on mobile there will be no mobile ports.  But I can verify it works on a Steam Deck via Proton compatibility.

Ikemen actually has a linux port so in theory you shouldn't need Proton at all. I actually jury rigged together a linux version myself, all you really need to do is copy over the relevant Linux system files to the windows version of the game (or copy the game files onto a blank Linux Ikemen) and it should work, although the most recent Ikemen engine changed some things that cause a few characters to no longer work due to a function being depreciated, and rather than try to find an older version of the engine, I ended up editing 3-4 of the older characters to use the newer function, but that was some simple line changes in a text editor. The only real issue is that some stages just refuse to load (Specfically Second Circle Suite, Pleasure Falls, and Black Hole), the game doesn't crash or anything as they don't even show up on the stage select and seem to just default to another stage when in arcade mode, but I can't seem to figure out what causes it.

Small update on this after doing some more tinkering. Earlier I was using the nightly Ikemen version which isn't a full release, so if you just use the old 0.99 release all you need to do is copy over the executable script to the crushing force game folder and you'd be good to go.

Although those 3 stages still won't load, after doing some digging, it seems like it has to do with the Linux port only using OpenGL (As evidenced by the select-GLOnly.def file in cfhud being the same as the select.def file but with every instance of those 3 stages replaced), haven't found a workaround for this yet, and it probably won't be fixed until a new version rolls around that has better support for OpenGL or other, more modern renderers.

Also proton does work fine, this is just if you don't feel like setting it up or just want to use the native version for some reason.

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Same

Is there I way to play as Sarjiri?

She's a boss character, so not right now.  I don't know how to get players to not use her against other players.

Ok

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The game would've been more pleasurable to play if farts weren't in it.

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Hey, some peeps like the farts.  Though to be fair I can just design arcade to go around characters that do it excessively.

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Your not wrong I guess...

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