It's kinda impossible to beat jumbo and jumba as other except Zafta (cuz as giraffe girl you just can use breakdancing move and defeat those elephant bast*rds. I defeat everyone as Ra, some enemies was difficult but jumbo is too difficult to defeat)
Jumba is just a matter keeping your anti air options open and keeping track of where she comes from. Jumbo is difficult, try to approach him from the air in order to not get grabbed as much and if you start a combo that's getting blocked have a plan to get out so that he can't grab you once you're done. Also, who do you usually play as? Some characters have an easier time than others.
I see, both those characters are a little hard to play and awkward at times. For the Noah Jumbo matchup I found using your arrows while in the air is a pretty good move, Jumbo can easily use his ground pound if you charge on the ground (unless he's otherwise occupied) and dashing into him is going to get you grabbed, I find it's best to summon and then fire some arrows, if you hit him then either use your lvl1 super arrow or rapid fire arrows to keep pressure up. Up closer your uppercut is really great, as are all your HK summons.
For Jumba, just spam orb of love, you throw it at the perfect angle to catch her in the air, it deals solid damage for a projectile, grounds her and can be followed up with a number of moves (low HK summon is great), your uppercut is also a great anti air and deals solid damage too. Generally as Noah, you also want to try and capatalize on grounded enemies as much as possible by timing arrows to hit them when they get up, even if they block it still buys you time to reposition/summon/fire more arrows. Also be wary of your wakeup uppercut, it's really great, but try to only use it if someone is right on top of you, it's easy to start spamming the buttons, whiff the wakeup attack and then get grabbed or comboed all over again.
As for Ra, I found just using his really long heavy attacks to be great against Jumbo, I've won against him like 5 times in a row just spamming HP-HK. He can't do much about it since it's too much damage to approach, it knocks back quite a bit and, he can't reposition well.
Ra does really struggle against Jumba though, I'd advise mostly using his light kick DP to try and hit her out of the air without going too high yourself, as you have zero chance of contesting her in the air, also the light unstable nebula is really great with the black hole it leaves, as it damages her and can be detonated to stop her in her tracks. Comet is also great if you need to rush in, try to avoid warping unless you need to dodge something and she's besides you, it won't let you outrun her.
Ra was drawn by Kaze but isn't one of his characters, I think he was also a fairly early character in the game. I'm not sure if Noah (and Montana for that matter) were drawn by Kaze, or their owner Sharb/squiddy62.
I frickin did it! I began play as Ra, but got defeated and choosed Noah. AFTER THAT I FRICKIN JUST DESTROYED JUMBO AND JUMBA AND AFTER SO MUCH TRIES I DEFEATED SARJIRI!
Enorma's revolver attack (and possibly her other moves) hitbox or whatever seems unfair against Noah and Rapid, they simply get hit with every shot when it should just pass over them
Oh neat, just saw that the game got updated. It was mentioned that there were balance adjustments for the characters. Is there a more detailed changelog somewhere?
Well, on a standard controller, you can just press the right bumper and the right trigger to do easy supers. Please try that out in the training mode if you're unfamiliar with the game or fighting games in general. Also, you can pause at any time to see the movelist for a character.
You can also set your buttons in options under input config, you can play on keyboard, but this is recommended for a controller.
I mean im not new to fighting games (Rivals of Aether etc) but the problem is that on keyboard preset buttons q and w doesnt do anything, ive tried any combination i could, So what am i doing wrong?
Use Radmin to give an IP address for others connect through. Either connect to them in radmin or they join you. Then in-game use the network option and either host or join a game now that you have a usable IP address.
Lady Oink has some bugs particularly causing a Softlock where you need the timer to run out and a bug that crashes netplay lobbies. Where can I submit my clips?
I mean Kaze has a discord server but it's patreon only so you gotta post a video of it on YouTube or vimeo and post the link, pray that YouTube themselves doesn't obliterate your account for posting inappropriate content.... Damn hypocrites
Oh! I can't deliver on that since the game engine uses Ikemen so unless that can go on mobile there will be no mobile ports. But I can verify it works on a Steam Deck via Proton compatibility.
Ikemen actually has a linux port so in theory you shouldn't need Proton at all. I actually jury rigged together a linux version myself, all you really need to do is copy over the relevant Linux system files to the windows version of the game (or copy the game files onto a blank Linux Ikemen) and it should work, although the most recent Ikemen engine changed some things that cause a few characters to no longer work due to a function being depreciated, and rather than try to find an older version of the engine, I ended up editing 3-4 of the older characters to use the newer function, but that was some simple line changes in a text editor. The only real issue is that some stages just refuse to load (Specfically Second Circle Suite, Pleasure Falls, and Black Hole), the game doesn't crash or anything as they don't even show up on the stage select and seem to just default to another stage when in arcade mode, but I can't seem to figure out what causes it.
Small update on this after doing some more tinkering. Earlier I was using the nightly Ikemen version which isn't a full release, so if you just use the old 0.99 release all you need to do is copy over the executable script to the crushing force game folder and you'd be good to go.
Although those 3 stages still won't load, after doing some digging, it seems like it has to do with the Linux port only using OpenGL (As evidenced by the select-GLOnly.def file in cfhud being the same as the select.def file but with every instance of those 3 stages replaced), haven't found a workaround for this yet, and it probably won't be fixed until a new version rolls around that has better support for OpenGL or other, more modern renderers.
Also proton does work fine, this is just if you don't feel like setting it up or just want to use the native version for some reason.
I have a question, I love all these characters. However, their personalities and background are limited to win dialogue. Perhaps, (and this is just a polite ask that you don’t need to do) maybe you should add character bios on the main menu to tell the player their background and relationships with different characters. This game is absolutely epic, and I wish I was better at these games…
That actually sounds like a perfect idea, but with Kazecat trying to recover at the moment then you might have to wait a few months for he actually returns to working with the game again
do have one more question, if you don’t mind. Whenever I select Extra Modes and then Boss Rush, it just sends me back to the main menu. Is it not working, or is it an unlockable?
im trying to get a controller to be able to be mapped for the game but everytime i plug it in it will end up spamming the a(?) button to make me get immediately into a game and wont stop inputting it, any help on controllers?
I haven't heard of that one. But I think Steam can mess with some inputs unless you disable that. Once you set your buttons be sure to save in options so you don't have to do them each time.
Was wondering if you've uploaded sprite sheets for the characters anywhere? I'd love to use some of the posing/frames as reference for my own art without having to boot the game and screenshot/record
Is there a guide or something of how to play this kind of games? I'm very new to fighting games and don't know where to start so I can actually play in a AI level over 1 and not being torn into pieces in less than a minute
I meant more in mugen/fighting games in general Your videos show the moveset, yes; but doesn't help when I don't know how to make stuff or act in the middle of fighting
Anyone in specific you can recommend Sorry if I keep asking, this is very new for me and when everyone I see says "keep going and practice" is too broad for me to feel it helps
Well, I suggest playing your friends the AI may be too tough for newcomers and I'll try to work on that. You can use a virtual network like Radmin VPN to connect with in-game.
Also, experiment with all the characters to find someone to fit your playstyle. I tried to design several archetypes so hopefully one will fit.
If that lets you find somebody you like you can go to training and try out their moves and see what they are about.
well im not a subscriber on your patreon, the only way i knew about your incident was from kemono party because i was hoping to snatch a updated version of Crushing Force... after that i didn't use the website to look through your subscriber stuff just to be respectful
It's pretty expensive since it's all hand drawn animation. I do commississions for just that at a rate of $20 per drawing/frame. It would take months and several animations that cost around $100 - $250, based on what they are.
3p/3k is ABC(the three punch buttons) or XYZ(The three kick buttons) pressed at the same time. So with your setup it would be 4,5 and 6 for 3p and 1,2 and 3 for 3K
In theory you should be able to add new characters by putting their files in with the others, but you'd need to edit the character select screen to actually be able to play as them, and also the data for game modes if you want them to show up there.
It's based off of what button you press when you pick the character, the low punch is the base palette, the other ones are for different palettes. Also if you hold the taunt button (Enter by default) and press a button, that will give you even more palettes. most characters have more than 6 so be sure to try it out.
rough? Beginners? I have literally been playing Street Fighter for 6 years, the characters are not balanced, the creator bias is more than obvious, YOUR character also does not fit in because he represents an extremely muscular boy which in essence is the total counterpart of the community where this type of content has come from, said character is broken in every aspect, Not even on the lowest difficulty of the game can you play chill. The punch mechanics are much more difficult than they should be, no matter where you attack, the opponent will always know how to counterattack. That's why I decided, even though I don't know English, to do a little essay for you. It's obvious that character balancing in fighting games is crucial to a fair and competitive experience. Methods such as frame data analysis allow the speed, duration, and recovery of movements to be adjusted, ensuring a balance between risk and reward (Schreiber, 2020). The matchup matrix helps evaluate performance between characters, while resource normalization ensures that abilities such as projectiles or extensive combos have compensatory disadvantages (Dormans, 2019). To achieve an effective balance, several steps can be followed. First, each character's frame data must be collected and analyzed to adjust their attributes. Then, it is critical to build a matchup matrix based on extensive testing to identify advantages and disadvantages. In addition, the use of mathematical models, such as game theory and statistical analysis, helps to avoid dominant strategies (Schreiber, 2020). Finally, a testing phase with players of different levels is recommended to obtain feedback and make adjustments through patches and updates. It's not something you "figure out". Although it's obviously easier for you to say that than to admit that you made a game that is unbalanced, character-biased, mathematically unfair, and has poor setups that fail to provide a pleasant experience for the player. It's not "playing a fighting game", your game is literally a hell of button-mashing like a lifeless lunatic who just spends hours and hours stressing and raising his cortisol levels to the sky just to be able to defeat a character by learning every moveset of every character, fine if you think someone would waste their life doing that, but don't excuse your poor design and setup behind it, a good game or even a good mod, can adapt to different player expectations, it can't be molded to whatever they want 100% but by using the gaussian bell curve you can get ahead of expectations of people who don't want to waste hours on the game and are simply looking for a pleasant and slightly challenging experience. And before you get too hung up on just what I said about your character, I'll get ahead of that reaction, yes, your character is disrespectful to the game and the community itself, it might be very much your character and "how adorable" of you to put it in the game, however, due to values, ethics and other concepts that as a developer I see that YOU do not have, then I understand why you put it there. And yes, I know that you are not the creator of the game structure and neither of 100% of the characters in there, however you were the one who packaged everything into a playable format and if you are going to do it among friends, in that case it would be acceptable but, if you are going to expose something so poorly done to the public, well... expect responses like mine.
brother its not that deep. this is here to have fun by yourself. nobody is running tournaments on this. if you have a hard time against the max level bots just turn them down in the settings. if you hate his Sona disable/delete/nerf it. you have the power to mold the game how you want.
You seem a little upset. I'm not going to read all that though, it's just too much. Just take a break when you get frustrated or lower the difficulty. Also, you can experiment in training mode or watch a bot match to get a basic understanding of a character.
I didn't make this to frustrate you I want you to have fun with it.
Honestly I can't see how it's unfair, the game is clearly based on more on games like MvC, Melty Blood, or some SNK fighters, and is mostly focused on aerial combos and normal cancelling, as someone who isn't even that good at fighting games I actually found it fairly simple to pick up, and I can pull off some fairly good combos as some of the more combo heavy characters like Aroma and Texas. You say you have a lot of time in street fighter but from what I can tell SF is a lot slower, more ground based, and has very short combos, so trying to play something like this like SF wouldn't work well.
As for balancing, the game does have some issues there, but if your takeaway is that Kaze is the most OP character I can only come to the conclusion that you haven't fought the majority of the cast, Kaze is low-mid top tier at best, he's a little annoying with his charging grabs but if you go for aerial aproaches or throw out some projectiles you can stop him easily. Characters like GL, Bertha, Trinity, Ra and Jumbo are a lot harder to deal with and have far worse moves and less weaknesses than Kaze has. As for feeling out of place, I really don't know where you're coming from, if you mean there shouldn't be muscular characters, Svetlana and Zafta exist, and if you mean there shouldn't be male characters, Rapid and Cytus exist. I think there should be a few male characters if nothing else than to serve as some decent victims for the girls, and besides it's Kaze's game, I feel like he's earned the right to put his own character in it.
As for difficulty, yeah the game has issues there although as someone else pointed out MUGEN handles bots in not the best way, I think a lot of the characters tend to execute moves a little too quickly, the worst of this is Jumbo's command grab which he'll almost always punish you with if you get close to him, even worse is he basically always starts the match with it frame 1, so you're getting hit with it every round start unless you jump frame 1 (which he'll probably counter by punching you out of the sky anyways.) And the worst part is that it deals around 1/3rd of your HP, so getting hit with it just once is more than enough to cost you the game. Not sure how AI is handled but I think adding some starting delay onto moves like that might be a decent idea, or at the very least toning down the HP loss due to how often you get caught by them.
Overall I think the game is a little easier to play than you're making it out to be, but I can understand becoming frustrated especially since a lot of matchups tend to be hard if you don't know the characters strengths and weaknesses. I'd just lower the bot difficulty and try practicing some combos for your character, and if you just want to watch some girls crush and gas each other there's always the CPU match option.
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It's kinda impossible to beat jumbo and jumba as other except Zafta (cuz as giraffe girl you just can use breakdancing move and defeat those elephant bast*rds. I defeat everyone as Ra, some enemies was difficult but jumbo is too difficult to defeat)
Jumba is just a matter keeping your anti air options open and keeping track of where she comes from. Jumbo is difficult, try to approach him from the air in order to not get grabbed as much and if you start a combo that's getting blocked have a plan to get out so that he can't grab you once you're done. Also, who do you usually play as? Some characters have an easier time than others.
Usually, i can say, playin as Noah and began play as Ra, but gettin stuck on those elephants. Cuz of that i use "continue" and jst breakfancin them
I see, both those characters are a little hard to play and awkward at times. For the Noah Jumbo matchup I found using your arrows while in the air is a pretty good move, Jumbo can easily use his ground pound if you charge on the ground (unless he's otherwise occupied) and dashing into him is going to get you grabbed, I find it's best to summon and then fire some arrows, if you hit him then either use your lvl1 super arrow or rapid fire arrows to keep pressure up. Up closer your uppercut is really great, as are all your HK summons.
For Jumba, just spam orb of love, you throw it at the perfect angle to catch her in the air, it deals solid damage for a projectile, grounds her and can be followed up with a number of moves (low HK summon is great), your uppercut is also a great anti air and deals solid damage too. Generally as Noah, you also want to try and capatalize on grounded enemies as much as possible by timing arrows to hit them when they get up, even if they block it still buys you time to reposition/summon/fire more arrows. Also be wary of your wakeup uppercut, it's really great, but try to only use it if someone is right on top of you, it's easy to start spamming the buttons, whiff the wakeup attack and then get grabbed or comboed all over again.
As for Ra, I found just using his really long heavy attacks to be great against Jumbo, I've won against him like 5 times in a row just spamming HP-HK. He can't do much about it since it's too much damage to approach, it knocks back quite a bit and, he can't reposition well.
Ra does really struggle against Jumba though, I'd advise mostly using his light kick DP to try and hit her out of the air without going too high yourself, as you have zero chance of contesting her in the air, also the light unstable nebula is really great with the black hole it leaves, as it damages her and can be detonated to stop her in her tracks. Comet is also great if you need to rush in, try to avoid warping unless you need to dodge something and she's besides you, it won't let you outrun her.
Ok. Thx. Those two characters are interesting. BUt i still do't understand. IS kazecat draw them? Or not? I just haven't noticed any arts with them
Ra was drawn by Kaze but isn't one of his characters, I think he was also a fairly early character in the game. I'm not sure if Noah (and Montana for that matter) were drawn by Kaze, or their owner Sharb/squiddy62.
I frickin did it! I began play as Ra, but got defeated and choosed Noah. AFTER THAT I FRICKIN JUST DESTROYED JUMBO AND JUMBA AND AFTER SO MUCH TRIES I DEFEATED SARJIRI!
Is there a way to run ikemen engine through winlator? Heard it was possible to play windows games through it but I don't know how.
Enorma's revolver attack (and possibly her other moves) hitbox or whatever seems unfair against Noah and Rapid, they simply get hit with every shot when it should just pass over them
If it passed over them that would be the unfair part. However, if you duck you won't be hit.
Oh neat, just saw that the game got updated. It was mentioned that there were balance adjustments for the characters. Is there a more detailed changelog somewhere?
I made a basic change log for itch.io.
Can anyone tell me how to do supers? Like the buttons q and w do nothing for me. Like i am being isolated from certain moves (watched ai match)
Well, on a standard controller, you can just press the right bumper and the right trigger to do easy supers. Please try that out in the training mode if you're unfamiliar with the game or fighting games in general. Also, you can pause at any time to see the movelist for a character.
You can also set your buttons in options under input config, you can play on keyboard, but this is recommended for a controller.
I mean im not new to fighting games (Rivals of Aether etc) but the problem is that on keyboard preset buttons q and w doesnt do anything, ive tried any combination i could, So what am i doing wrong?
q and w corresponds to said bumpers
Nevermind, figured out its Mortal Combat feature
'd' and 'w' are tag buttons. They won't do anything in single-player.
Apologies for the dumb question, but is the download link available through patreon or is it down atm?
It should be available now.
Well game is good. My fav is Noah, cool shark
Also how to play multiplayer with radmin?
Use Radmin to give an IP address for others connect through. Either connect to them in radmin or they join you. Then in-game use the network option and either host or join a game now that you have a usable IP address.
In join game there i need to write IP addres from created net in radmin?
Yeah and provide that to the other trying to play with you.
Ok
Jumbo and Jumba kinda difficult, but if Jumbo i won as Cryt using spamming barrage, then Jumba is freakin impossible
Also. Noah is your character? Or someone other created him?
guys, how do I run a multiplayer game through Radmin VPN? Please help
Start the VPN and use that IP address in Ikemen to create a network. Also, ensure that both parties have the latest versions of the game.
Lady Oink has some bugs particularly causing a Softlock where you need the timer to run out and a bug that crashes netplay lobbies. Where can I submit my clips?
I mean Kaze has a discord server but it's patreon only so you gotta post a video of it on YouTube or vimeo and post the link, pray that YouTube themselves doesn't obliterate your account for posting inappropriate content.... Damn hypocrites
Put your clips on YouTube so I can know about them.
😀😀😀😀😀😀😀😀
Apk when😔
APK?
They want the game available to mobile
Oh! I can't deliver on that since the game engine uses Ikemen so unless that can go on mobile there will be no mobile ports. But I can verify it works on a Steam Deck via Proton compatibility.
Ikemen actually has a linux port so in theory you shouldn't need Proton at all. I actually jury rigged together a linux version myself, all you really need to do is copy over the relevant Linux system files to the windows version of the game (or copy the game files onto a blank Linux Ikemen) and it should work, although the most recent Ikemen engine changed some things that cause a few characters to no longer work due to a function being depreciated, and rather than try to find an older version of the engine, I ended up editing 3-4 of the older characters to use the newer function, but that was some simple line changes in a text editor. The only real issue is that some stages just refuse to load (Specfically Second Circle Suite, Pleasure Falls, and Black Hole), the game doesn't crash or anything as they don't even show up on the stage select and seem to just default to another stage when in arcade mode, but I can't seem to figure out what causes it.
Small update on this after doing some more tinkering. Earlier I was using the nightly Ikemen version which isn't a full release, so if you just use the old 0.99 release all you need to do is copy over the executable script to the crushing force game folder and you'd be good to go.
Although those 3 stages still won't load, after doing some digging, it seems like it has to do with the Linux port only using OpenGL (As evidenced by the select-GLOnly.def file in cfhud being the same as the select.def file but with every instance of those 3 stages replaced), haven't found a workaround for this yet, and it probably won't be fixed until a new version rolls around that has better support for OpenGL or other, more modern renderers.
Also proton does work fine, this is just if you don't feel like setting it up or just want to use the native version for some reason.
Same
Is there I way to play as Sarjiri?
She's a boss character, so not right now. I don't know how to get players to not use her against other players.
Ok
The game would've been more pleasurable to play if farts weren't in it.
Hey, some peeps like the farts. Though to be fair I can just design arcade to go around characters that do it excessively.
Your not wrong I guess...
I wish Camila was on mugen
Wow! jumbo elephant? i'm one of your biggest fan!
oh hello
How?! It should work fine. Did it give you any error messages or anything?
Not at all, it's just... Nothing
Hey wait there was a update 15 days ago but I don't know what exactly is new or what the simple changes could be
I might update my Crushing Force later to check
Patreon updates do not mean itch.io updates but I do wanna upload it once I'm certain its good.
I have a question, I love all these characters. However, their personalities and background are limited to win dialogue. Perhaps, (and this is just a polite ask that you don’t need to do) maybe you should add character bios on the main menu to tell the player their background and relationships with different characters. This game is absolutely epic, and I wish I was better at these games…
That actually sounds like a perfect idea, but with Kazecat trying to recover at the moment then you might have to wait a few months for he actually returns to working with the game again
do have one more question, if you don’t mind. Whenever I select Extra Modes and then Boss Rush, it just sends me back to the main menu. Is it not working, or is it an unlockable?
Maybe it's just unfinished
oh ok, thank you
I know I might sound annoying but is there any update on Sarjiri? Or will only be a patreon exclusive forever?
Sarjiri isn't a Patreon exclusive. She's a boss and she's in the game.
Was struggling with defeating her so I decided to do the only thing I was good at... Obliterating her with 4 Rapids at once😈
Well, she is a boss. I'm glad she provides a challenge.
I'm back, just wanted to see how you were doing Kaze
im trying to get a controller to be able to be mapped for the game but everytime i plug it in it will end up spamming the a(?) button to make me get immediately into a game and wont stop inputting it, any help on controllers?
I haven't heard of that one. But I think Steam can mess with some inputs unless you disable that. Once you set your buttons be sure to save in options so you don't have to do them each time.
Se vc consegue fazer um, só que dá para jogar por Android, assim fica legal de mais 🤩 😊👉🏼👈🏼
i bet my friends to play this game i still havent bothered getting past the first level in arcade mode!
although we did make some comparisons between katrina and kanna (that one smashable HEDUWDUHSHUDWDWSDWDAH pikachu libre)
Love the game, been playing for years
Was wondering if you've uploaded sprite sheets for the characters anywhere? I'd love to use some of the posing/frames as reference for my own art without having to boot the game and screenshot/record
I upload my sprites to my patreon. I really don't wanna anyone else to use them but I don't my sharing.
Love Camilla
Thank you!
will she be on mugen?
Ikemen is a successor to Mugen. Just use Ikemen.
I have mugen but I’ll download ikemen and adapt my data to it
I cant add more chars
Its Ikemen so you should be able to.
Is there a guide or something of how to play this kind of games?
I'm very new to fighting games and don't know where to start so I can actually play in a AI level over 1 and not being torn into pieces in less than a minute
Yes, if you check out the vids on my channel there is a video for every new characters that explains their tool kit.
I meant more in mugen/fighting games in general
Your videos show the moveset, yes; but doesn't help when I don't know how to make stuff or act in the middle of fighting
Oh for general fighting game knowledge there are plenty on youtube.
Anyone in specific you can recommend
Sorry if I keep asking, this is very new for me and when everyone I see says "keep going and practice" is too broad for me to feel it helps
Well, I suggest playing your friends the AI may be too tough for newcomers and I'll try to work on that. You can use a virtual network like Radmin VPN to connect with in-game.
Also, experiment with all the characters to find someone to fit your playstyle. I tried to design several archetypes so hopefully one will fit.
If that lets you find somebody you like you can go to training and try out their moves and see what they are about.
add pyrocynical
Gotta pay up for that bud
How do you switch jumbo to gassy jumbo?im trying to figure it out
Gassy Jumbo isn't included as he is a mod. Just follow the directions in the youtube vid that releases him.
will you ever create a discord server? i wanna be apart of the squad of fellas like yourself
Well, there is a Patreon discord server.
well im not a subscriber on your patreon, the only way i knew about your incident was from kemono party because i was hoping to snatch a updated version of Crushing Force... after that i didn't use the website to look through your subscriber stuff just to be respectful
...also i main that cheating bastard Rapid, i like the speed playstyle
.. y'know what I might just use it again to my for the possibly active discord link... Just this once
Guess not then, kinda felt bad doing this either way
I doubt anyone is going to respond, but I might as well ask. How much would it be to create and add a character to Crushing Force?
It's pretty expensive since it's all hand drawn animation. I do commississions for just that at a rate of $20 per drawing/frame. It would take months and several animations that cost around $100 - $250, based on what they are.
honestly, valid price from your current condition, hope you're doing better after what happened
what is and how do i perform a 3P/3K with my current key config
3p/3k is ABC(the three punch buttons) or XYZ(The three kick buttons) pressed at the same time. So with your setup it would be 4,5 and 6 for 3p and 1,2 and 3 for 3K
Are Mod characters available for this as well
In theory you should be able to add new characters by putting their files in with the others, but you'd need to edit the character select screen to actually be able to play as them, and also the data for game modes if you want them to show up there.
It uses Ikemen so any Ikemen character can be used.
How do you change character palettes?
It's based off of what button you press when you pick the character, the low punch is the base palette, the other ones are for different palettes. Also if you hold the taunt button (Enter by default) and press a button, that will give you even more palettes. most characters have more than 6 so be sure to try it out.
Thank you!
This game is peak
Thank you!
Omg the IA make the game unplayable
It may be tough for beginners. But if you stick with it you can figure it out.
How to use tag team?
Choose tag, then the tag buttons are mapped to the right shoulder buttons by default but can be reassigned.
rough? Beginners? I have literally been playing Street Fighter for 6 years, the characters are not balanced, the creator bias is more than obvious, YOUR character also does not fit in because he represents an extremely muscular boy which in essence is the total counterpart of the community where this type of content has come from, said character is broken in every aspect, Not even on the lowest difficulty of the game can you play chill. The punch mechanics are much more difficult than they should be, no matter where you attack, the opponent will always know how to counterattack. That's why I decided, even though I don't know English, to do a little essay for you. It's obvious that character balancing in fighting games is crucial to a fair and competitive experience. Methods such as frame data analysis allow the speed, duration, and recovery of movements to be adjusted, ensuring a balance between risk and reward (Schreiber, 2020). The matchup matrix helps evaluate performance between characters, while resource normalization ensures that abilities such as projectiles or extensive combos have compensatory disadvantages (Dormans, 2019). To achieve an effective balance, several steps can be followed. First, each character's frame data must be collected and analyzed to adjust their attributes. Then, it is critical to build a matchup matrix based on extensive testing to identify advantages and disadvantages. In addition, the use of mathematical models, such as game theory and statistical analysis, helps to avoid dominant strategies (Schreiber, 2020). Finally, a testing phase with players of different levels is recommended to obtain feedback and make adjustments through patches and updates. It's not something you "figure out". Although it's obviously easier for you to say that than to admit that you made a game that is unbalanced, character-biased, mathematically unfair, and has poor setups that fail to provide a pleasant experience for the player. It's not "playing a fighting game", your game is literally a hell of button-mashing like a lifeless lunatic who just spends hours and hours stressing and raising his cortisol levels to the sky just to be able to defeat a character by learning every moveset of every character, fine if you think someone would waste their life doing that, but don't excuse your poor design and setup behind it, a good game or even a good mod, can adapt to different player expectations, it can't be molded to whatever they want 100% but by using the gaussian bell curve you can get ahead of expectations of people who don't want to waste hours on the game and are simply looking for a pleasant and slightly challenging experience. And before you get too hung up on just what I said about your character, I'll get ahead of that reaction, yes, your character is disrespectful to the game and the community itself, it might be very much your character and "how adorable" of you to put it in the game, however, due to values, ethics and other concepts that as a developer I see that YOU do not have, then I understand why you put it there. And yes, I know that you are not the creator of the game structure and neither of 100% of the characters in there, however you were the one who packaged everything into a playable format and if you are going to do it among friends, in that case it would be acceptable but, if you are going to expose something so poorly done to the public, well... expect responses like mine.
Links:
https://ptgmedia.pearsoncmg.com/images/9780321820273/samplepages/0321820274.pdf?...
brother its not that deep. this is here to have fun by yourself. nobody is running tournaments on this. if you have a hard time against the max level bots just turn them down in the settings. if you hate his Sona disable/delete/nerf it. you have the power to mold the game how you want.
You seem a little upset. I'm not going to read all that though, it's just too much. Just take a break when you get frustrated or lower the difficulty. Also, you can experiment in training mode or watch a bot match to get a basic understanding of a character.
I didn't make this to frustrate you I want you to have fun with it.
You can lower the AI difficulty in the options menu. Difficulty 8 on Mugen is bullshit and everyone knows it reads inputs.
Honestly I can't see how it's unfair, the game is clearly based on more on games like MvC, Melty Blood, or some SNK fighters, and is mostly focused on aerial combos and normal cancelling, as someone who isn't even that good at fighting games I actually found it fairly simple to pick up, and I can pull off some fairly good combos as some of the more combo heavy characters like Aroma and Texas. You say you have a lot of time in street fighter but from what I can tell SF is a lot slower, more ground based, and has very short combos, so trying to play something like this like SF wouldn't work well.
As for balancing, the game does have some issues there, but if your takeaway is that Kaze is the most OP character I can only come to the conclusion that you haven't fought the majority of the cast, Kaze is low-mid top tier at best, he's a little annoying with his charging grabs but if you go for aerial aproaches or throw out some projectiles you can stop him easily. Characters like GL, Bertha, Trinity, Ra and Jumbo are a lot harder to deal with and have far worse moves and less weaknesses than Kaze has. As for feeling out of place, I really don't know where you're coming from, if you mean there shouldn't be muscular characters, Svetlana and Zafta exist, and if you mean there shouldn't be male characters, Rapid and Cytus exist. I think there should be a few male characters if nothing else than to serve as some decent victims for the girls, and besides it's Kaze's game, I feel like he's earned the right to put his own character in it.
As for difficulty, yeah the game has issues there although as someone else pointed out MUGEN handles bots in not the best way, I think a lot of the characters tend to execute moves a little too quickly, the worst of this is Jumbo's command grab which he'll almost always punish you with if you get close to him, even worse is he basically always starts the match with it frame 1, so you're getting hit with it every round start unless you jump frame 1 (which he'll probably counter by punching you out of the sky anyways.) And the worst part is that it deals around 1/3rd of your HP, so getting hit with it just once is more than enough to cost you the game. Not sure how AI is handled but I think adding some starting delay onto moves like that might be a decent idea, or at the very least toning down the HP loss due to how often you get caught by them.
Overall I think the game is a little easier to play than you're making it out to be, but I can understand becoming frustrated especially since a lot of matchups tend to be hard if you don't know the characters strengths and weaknesses. I'd just lower the bot difficulty and try practicing some combos for your character, and if you just want to watch some girls crush and gas each other there's always the CPU match option.
https://streamable.com/663w3e 2-0 on that stage and I'm not even that good at traditional fighting games, you might just be washed bro.
my sound isn't working do you know what might be causing it
I accidentally shipped it when the BGM toned down but the sounds should still be working.
It's good Man
How do I do arcade mode? Every time I go into it and press anything it just sends me back to the menu.
You might be using the start button, try using any of the punch or kick buttons (Should be ASD or ZXC by default)
Will there be an android version?
No. It uses the ikemen engine which is PC only.